25 June 2016

Møller Centre, Cambridge, UK

Design Deep-dive

Denise Yu /Mergermarket

Session type: Hands On

Session duration: 90 minutes

About this Hands On

"Mancala" is a children's game created over 7000 years ago in Africa with a deceptively simple set of rules. During this hands-on session, we'll go back to the basics of object-oriented design and model the game dynamics, complete with user stories and strict adherence to design principles. Just bring yourself, no laptops required!

About the Speaker

Speaker bio coming soon.

To buy tickets to see this fantastic talk, and many others like it head over to our ticket page.

Session Types

Need help planning which sessions to attend? We've provided a breakdown of our various session types below.

Case Study/Experience Report

A presentation and discussion of real-life (not theoretical) experiences of the application (or mis-application) of service design techniques. Case studies and experience reports include some discussion of lessons learned and an indication of how novel the work is.


Participants learn a new approach, tool or technology through using it to solve one or more practical exercises. Any software/hardware requirements are disclosed in the session description.


A session focused around some specific tool, technique or issue. Primarily led by the speaker, tutorials usually include some elements of interactivity or individual / group exercise.


An in-depth working session on a specific topic. May include paper presentations.

Lightning Talks

Our Lightning Talk session is packed with small but perfectly formed talks and experience reports, delivered rapid-fire by a mix of experienced and brand new speakers alike.

Between 5 and 10 minutes long, they're a great way to learn quickly, and an even better way to test the water for a full talk or topic you're thinking of speaking about.